A summary of one of the corner-stones of geometry and game development.
If you're reading this, you've been in a coma for almost 20 years now.
Some of the things I like to hear when programming.
Three sad gamedev stories about game development done wrong.
My current theme is not perfect and I'd like to improve it with a handful of changes.
The one where I remember how many games I played on 2019 and give a bit of feedback on each one of them.
The one where I bought a DSLR and started walking down photography lane.
Some reflections upon this last decade.